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Objective:
Y1: Make 5 and 'a bit'.
Practise addition facts up to 5+5.
To count on when adding.
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Funny Fingers
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Teaching Tool Only!
Click on the fingers to demonstrate addition facts up to 5+5, e.g. 4+3=7.
Demonstrate 5 and 'a bit' facts, e.g. 5+3=8
You will need Flash Player 6:Get Flash Player 6
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Objective:
YR, Y1 & Y2: Recall number facts to 5, 10 or 20.
Recall bonds of 5, 10 or 20.
Recall doubling facts to 10 or 20.
Y2: Use '5 and a bit' facts when adding.
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Brilliant Beadstring
Now with colour changer!!
Thank you
Mr Henry!
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Teaching tool only:
Choose one or two beadstrings. Practise bonds of 10 or 20, number facts to 10 or 20.
Year 2 classes could practice '5 and a bit' facts. Drag the screenshade over the beads to hide a number.
You will need Flash Player 6:Get Flash Player 6
PLEASE MOVE THE BEADS STEADILY. Over-zealous bead dragging may result in them over-lapping. If this happens, refresh the page.
Thank you to Mr Henry from Smeeth Primary School for suggesting the colour changer!!
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Objective:
To count in ones from zero.
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Nutty Numbers
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Thank you to Miss Gray's class from Craylands schools for testing this games and helping to make it better! A game where you must count in ones starting from zero. Help the Squirrel to find the next number/nut.
You will need Flash Player 6:Get Flash Player 6
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Objective:
To develop pencil and paper methods to complete additions.
To add two 2-digit numbers together by adding the tens digit first.
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Techno Tortoise
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A demonstrator for the use of number lines.
Includes a game for adding two 2-digit numbers together by adding the tens first. Answer 5 questions correctly and you can play the flying game.
You will need Flash Player 6:Get Flash Player 6
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Objective:
To count in steps of 1, 2, 3, 5, 10 and 100.
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Fairies in the Fog 1, 2, 3, 5, 10 and 100
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NEW Help the fairies to find the butterfly with the hidden number. The fairies will sing you a song!
Improvements suggested by Amy Huskisson from StLuke's Infant School. Thank you!
You will need Flash Player 6:Get Flash Player 6 |
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Objective:
Count in steps of 2.
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Fairies in the Fog 2
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NEW Help the fairies to find the butterfly with the hidden number. The fairies will sing you a song!
Improvements suggested by Amy Huskisson from StLuke's Infant School. Thank you!
You will need Flash Player 6:Get Flash Player 6 |
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Objective:
Count in steps of 2.
Count on in twos from one and then begin to recognise odd and even numbers.
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Fairies in the Fog (Odd)
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NEW Help the fairies to find the butterfly with the hidden number. The fairies will sing you a song!
Improvements suggested by Mr Patey from Lenham Primary School. Thank you!
You will need Flash Player 6:Get Flash Player 6 |
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Objective:
Count in steps of 3.
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Fairies in the Fog 3
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NEW Help the fairies to find the butterfly with the hidden number. The fairies will sing you a song!
Improvements suggested by Amy Huskisson from StLuke's Infant School. Thank you!
You will need Flash Player 6:Get Flash Player 6 |
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Objective:
Count in steps of 5.
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Fairies in the Fog 5
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NEW Help the fairies to find the butterfly with the hidden number. The fairies will sing you a song!
Improvements suggested by Amy Huskisson from StLuke's Infant School. Thank you!
You will need Flash Player 6:Get Flash Player 6 |
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Objective:
Count in steps of 10.
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Fairies in the Fog 10
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NEW Help the fairies to find the butterfly with the hidden number. The fairies will sing you a song!
Improvements suggested by Amy Huskisson from StLuke's Infant School. Thank you!
You will need Flash Player 6:Get Flash Player 6 |
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Objective: Recognise/read numbers up to 20.
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Post a Letter
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Post the letter through the door that the postman asks you to. There is a '30' in there too. |
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Objective: read whole numbers from 0 to 100.
vocab: tens, units, ones
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100 Hunt
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You are asked to find a target number on a hundred square, the game shows you how long you took to click on the target number.
Try using this as a game with two players, record times in a table, the fastest player wins each round.
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Objective: Say a number that is 10 more or less than a given number.
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Octopus Game
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Click and hold on the shell that shows a number 10 more than the given number.
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Objective: (YR) to count reliably up to 10 objects, -begin to record numbers.
(Y1) to write numerals from 0 to at least 20, -count reliably up to 20 objects.
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Pirate Numbers
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You are a pirate, count the barrels in the water, enter the number and press the button to attack the island base.
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Objective: Count in:(YR)10's, 2's and 1's.
(Y1)2's, 3's, 5's and 10's.
(Y2) 3's, 4's and 5's. Recognition of multiples of 2, 5 and 10.
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Counting
Machine
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A counting machine that allows you to start at any number and count in your chosen steps.
Try starting at 1 and counting 2's for odd numbers, or starting at 100 and counting in steps of -10!
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Objective: Counting in 1's to 10.
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Fairground Target Game (to 10)
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Similar to the counting stick.
Counting in 1's to 10.
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Objective: (Y1)Counting in 10's to 100.
(Y2) to recognise 2 digit multiples of 10.
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Fairground Target Game
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Similar to the counting stick.
Counting in 10's to 100.
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Objective: various.
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Normal Calculator
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A normal calculator, made by Macromedia.
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Objective: counting in 2's to 20.
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Fishy 2's
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Counting in 2's.
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